#include "wxScene.h"
#include "wxSceneCanvas.h"
#include "wxSceneDocument.h"
wxScene::wxScene(void)
:m_pCanvas(NULL),m_pDocument(NULL)
{
}

wxScene::~wxScene(void)
{
}
bool wxScene::OnCreate(Runtime *rt)
{
    return true;
}
wxSceneCanvas* wxScene::GetCanvas()
{
    return m_pCanvas;
}
wxSceneDocument* wxScene::GetDocument()
{
    return m_pDocument;
}
